AI Insights · Timothy · October 2021
Top 5 Third Person Games Performance in Central America Q3 2021
In Q3 2021, the top 5 third-person games in Central America experienced varied trends in downloads, revenue, and active users. This article provides a detailed look at their performance.
In Q3 2021, the top 5 third-person games in Central America showcased notable trends in downloads, revenue, and active users on a unified platform. The data, sourced from Sensor Tower, reveals insights into the performance of these popular games.
Free Fire from Garena International I Private Limited saw a strong performance in both revenue and active users. Weekly revenue fluctuated, peaking at approximately $1.1M in late June and stabilizing around $975K by late September. Downloads showed significant growth, with a remarkable spike to around 1M in the final week of September. Active users remained robust, starting at 31.2M and experiencing minor fluctuations to end the quarter at 29.7M.
Subway Surfers by Sybo Games ApS maintained a consistent performance. Weekly revenue hovered around $1.6K to $2.3K, peaking in late August. Downloads remained steady, averaging around 180K per week. Active users saw a gradual increase, starting at 3.8M and ending at 4.5M.
Hair Challenge from Rollic Games experienced a decline in downloads and active users. Weekly downloads decreased from 271K in late June to around 183K by the end of September. Active users followed a similar trend, starting at 1.1M and ending at approximately 991K. Revenue remained minimal throughout the quarter.
PK XD: Fun, friends & games by Afterverse Games showed varied performance. Weekly revenue saw an upward trend, peaking at around $21K mid-September. Downloads fluctuated, starting at 131K and reaching a high of 237K in late August before settling at 112K by the end of the quarter. Active users also varied, starting at 1.4M and ending at 1.2M.
Tiles Hop EDM Rush Music Game from Amanotes Pte. Ltd. demonstrated stable performance. Weekly revenue remained around $800-$1K. Downloads saw a steady increase, starting at 126K and peaking at 171K in late August. Active users remained consistent, averaging around 1.3M to 1.5M throughout the quarter.
For more detailed insights into the performance of these games, visit Sensor Tower.